I made a ton of stuff at SFU that's been lost to time, I guess was too busy trying to keep up with school work to document anything.
I do remember this "Mirohot" hockey competition though. The assignment was to make a 2d simulation of airhockey with OpenGL, with a robotic agent acting as a player. The best demo would win some free videogames from EA.
I wasn't quite satisfied with the default red and blue boxes everyone else was doing (how boring), so I hooked it up to a 3d engine and added bullet physics. The puck left a light trail as it moved and all the models had envmaps. I was sure I was going to win.
On the day of the demo I tested the sim on my laptop, everything was good to go. When I plugged in the projector in the auditorium, fps dropped below 1. Even when the screen was closed, the laptop was trying to drive both screens at once. In the end I couldn't fix it and had to forfeit, was a bit salty for a few days.