It occurred to me that I've never made a mobile game before, so I set out to remedy that this year. I thought a simple physics sim could be pretty fun on its own, just breaking random things.
It's been a while since I've used Unity, but what I'm doing is pretty simple. Just downloaded some objects from the Unity store and plugged them into a pre-canned shatter engine.
In about week I had something on the App Store.
Made a small promo video for it: