It occurred to me that I've never made a mobile game before, so I set out to remedy that this year. I thought a simple physics sim could be pretty fun on its own, just breaking random things.

It's been a while since I've used Unity, but what I'm doing is pretty simple. Just downloaded some objects from the Unity store and plugged them into a pre-canned shatter engine.

In about week I had something on the App Store.

Made a small promo video for it:

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